1. Requirements & Extensibility
The game supports $N$ players, an $M \times M$ board (default 100 cells), arbitrary snakes and ladders, and configurable dice counts. The game must allow pluggable dice behaviors (crooked dice, multiple 6-sided dice) and detect when a player reaches exactly cell 100.
2. Domain Entities: Board, Player, Cell & Jump
A `Jump` object encapsulates snakes (`start > end`) and ladders (`start < end`). Each `Cell` on the `Board` holds an optional `Jump`. When a player lands on a cell with a jump, their position is updated automatically.
3. Game Loop Orchestration
A FIFO `Queue<Player>` manages turns. The active player rolls the dice, moves their piece, checks for jumps, and if they haven't won, is placed back at the tail of the queue.
class Jump {
constructor(public start: number, public end: number) {}
}
class SnakeAndLadderGame {
private jumps = new Map<number, number>();
private players: { id: string; position: number }[] = [];
constructor(snakes: Jump[], ladders: Jump[]) {
snakes.forEach(s => this.jumps.set(s.start, s.end));
ladders.forEach(l => this.jumps.set(l.start, l.end));
}
public movePlayer(playerIndex: number, roll: number): boolean {
let pos = this.players[playerIndex].position + roll;
if (pos > 100) return false;
if (this.jumps.has(pos)) pos = this.jumps.get(pos)!;
this.players[playerIndex].position = pos;
return pos === 100;
}
}Model this architecture on the HLDForge Canvas
Turn static box diagrams into living, collaborative systems. Drag and drop microservices, Kafka clusters, and cache tiers. Run automated SPOF detection and STRIDE threat modeling in real time.
Written by HLDForge Architecture Team
Lead Machine Coding Specialist
The HLDForge Architecture Team publishes practical engineering guides, real-world case studies, and high-concurrency blueprints to help engineers build scalable and fault-tolerant software.